A cutesy-frantic restaurant-style game where you blow bubbles under pressure.
I was the lead dev and game designer in a team of 6.
Rhythm game and visual novel featuring two sets of lanes instead of one.
I developed the lane system and helped design the game.
A wave shooter where the guns are soda bottles that you fill with Mentos.
I was the lead dev and game designer in a team of 4.
Aspiring Game Developer with a background in physics, research, and data analysis.
I have a Bachelor’s degree in Physics from Tel Aviv University and have five years of experience as an experimental physicist in the Israeli Defense Forces.
After several years in science, I made the choice to follow my long-time passion for game development and transition into this exciting field. I’m fascinated by interactive technologies, simulations, and the mechanics that bring games to life.