A 48-hr jam physically hosted at Tiltan college.
I was team leader and developer in a 6-person team.
It’s a beat ‘em up where the combat consists of a unique mechanic that expresses the theme of the jam, which was “Make Me Laugh”. Instead of literally beating up enemies, you make them laugh by making other enemies trip on banana peels.
A four-day jam which I did alone.
The game is a puzzle factory-builder, with an emphasis on scalable system design, meaning that the player has to think in advance and come up with a design for a production line that can be expanded for higher output requirements. The theme was “Built to Scale”.